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Custom Entities & Mobs

45 total

Health, attack, and movement speeds for Security Add-On

Entity Name Identifier Health (HP) Attack Speed Families
a Drone ra_se:drone — — — inanimate, ra_se
Drone Controller ra_se:drone_controller — — — inanimate, ra_se
Spawn Vfx ra_se:spawn_vfx 1 HP — — dummy, inanimate, ambient, spawn_vfx
Sticks Of Tnt.Projectile ra_se:sticks_of_tnt.projectile 5 HP — — tnt, inanimate, ra_se_tnt, projectile
Thief Bot Boss ra_se:thief_boss 100 HP 14 0.275 mob, ra_se, thief, thief_boss, monster
Thief Boss.Tnt ra_se:thief_boss.tnt — — — tnt, inanimate, ra_se_tnt
Thief Chest Pointer ra_se:thief_chest_pointer — — — inanimate, ra_se, ra_se_chest_pointer
Thief Bot 1 ra_se:thief_var1 25 HP 58 0.25 mob, ra_se, thief, monster
Thief Bot 2 ra_se:thief_var2 25 HP 58 0.185 mob, ra_se, thief, monster
Thief Bot 3 ra_se:thief_var3 25 HP 58 0.305 mob, ra_se, thief, monster
Alarm.En ra_se:alarm.en 10 HP 0 — alarm, prop, inanimate
Camera ra_se:camera 1 HP — — ra_se, inanimate, security_camera, ra_se_breakable_by_hand
Camera Hitbox ra_se:camera_hitbox — — — inanimate, security_camera_hitbox
Screen ra_se:screen 1 HP — — ra_se, inanimate, security_screen, ra_se_breakable_by_hand
Screen ra_se:screen_placeholder 1 HP — — inanimate, placeholder_screen
Reinforced Door ra_se:door 1 HP — — inanimate, reinforced_door, ra_se_lockable, ra_se_ownable, ra_se_breakable_by_owner
Door Dummy ra_se:door_dummy 1 HP — — inanimate, reinforced_door, door_dummy
Reinforced Door.Panel ra_se:reinforced_door.panel — — — inanimate
Reinforced Door.Panel Key ra_se:reinforced_door.panel_key — — — inanimate, ra_se_panel_keys
Panel ra_se:panel — — — inanimate
Panel Key ra_se:panel_key — — — inanimate, ra_se_panel_keys
Security Chest ra_se:security_chest 1 HP — — inanimate, security_chest, ra_se_lockable, ra_se_ownable, ra_se_breakable_by_owner
Security Golem ra_se:security_golem 81 HP 18 0 ra_se, irongolem, security_golem
Structure Loader.Button ra_se:structure_loader.button 1 HP — — ra_se, inanimate, ra_se_structure_button
Structure Loader ra_se:structure_loader 1 HP — — ra_se, inanimate, structure_loader
Raid Indicator ra_se:raid_indicator 8 HP — — ra_se, inanimate
Thief Boss Death ra_se:thief_boss_death 80 HP — — mob, ra_se, inanimate
Trap.Electric ra_se:trap.electric 10 HP — — trap, inanimate, prop
Trap.Explosive ra_se:trap.explosive 10 HP — — trap, inanimate, prop
Trap.Fire ra_se:trap.fire 10 HP — — trap, inanimate, prop
Laser ra_se:laser 10 HP — — trap, inanimate, prop
Trap.Toxic ra_se:trap.toxic 10 HP — — trap, inanimate, prop
Arrow Turret ra_se:arrow_turret 40 HP 0 0 turret, inanimate, prop
Arrow Turret ra_se:arrow_turret_projectile — — — turret, projectile
Blaster Turret ra_se:blaster_turret 30 HP 0 0 turret, inanimate, prop
Blaster Turret ra_se:blaster_turret_projectile — — — turret, projectile
Fire Turret ra_se:fire_turret 50 HP 0 0 turret, inanimate, prop
Fire Turret ra_se:fire_turret_projectile — — — turret, projectile
Drone Laser ra_se:drone_laser_projectile — — — turret, projectile
Laser Turret ra_se:laser_turret 40 HP 0 0 turret, inanimate, prop
Laser Turret ra_se:laser_turret_projectile — — — turret, projectile
Poison Turret ra_se:toxic_turret_projectile — — — turret, projectile
Poison Turret ra_se:toxic_turret 50 HP 0 0 turret, inanimate, prop
Fire Turret ra_se:fire_turret.controllable 40 HP — — turret, inanimate, prop
Laser Turret ra_se:laser_turret.controllable 40 HP — — turret, inanimate, prop